Creature - Trench Hunter/Chimera - 4000 Power
(This card enters your mana zone tapped.)
Scavenge - When this creature enters the battle zone, return a creature from your discard pile to your hand.
Sneak - This creature can't be blocked.
Creature - Battle Sphere - 4000 Power
Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Skirmisher (This creature can attack only creatures.)
Arcane Power - Whenever you cast a spell, this creature gets +1000 power until the end of the tun and can attack this turn as though it didn't have "Skirmisher."
Creature - Cyber Lord - 8000 Power
Double Breaker
Frequent Flier - While you have 8 or more cards in hand, you may summon this creature from your hand for free.
Special Delivery - While you have 8 or more cards in hand and this card is in your shield zone, it has "Shield Blast."
Creature - Shadow Champion - 5000 Power
Sow Uncertainty - When this creature enters the battle zone, each player chooses and discards a card.
Creature - Stomper - 4000 Power
Rearm - All your other creatures have "Powerful Attack +1000." (A creature that has "Powerful Attack +1000" gets +1000 power while attacking.)
Evolution Creature - Beast Kin/Spirit Totem - 7000 Power
Vortex Evolution - Put on 2 of your Nature creatures.
Double Breaker (This creature breaks 2 shields.)
Unleash - Put the top card of your deck into your mana zone. Then you may return a creature from your mana zone into your hand. (To use a creature's "Unleash" ability, put a card from under it into your discard pile when it attacks.)
Creature - Storm Patrol - 2000 Power
De-Archive - When this creature is banished, return a spell from your discard pile to your hand.
Creature - Aquan - 1000 Power
Extract Data - Whenever this creature attacks, you may draw a card.
Liquid Armor - If this creature would be banished, return it to your hand instead.
Creature - Aquan - 3000 Power
Evolution Creature - Stomper/Megabug - 11000 Power
(This card enters your mana zone tapped.)
Vortex Evolution - Put on 2 of your Fire and/or Nature creatures.
Double Breaker (This creature breaks 2 shields.)
Awakening Swarm - When this creature enters the battle zone, you may put a non-evolution creature that is level 5 or less from your mana zone into the battle zone. That creature gets "Fast Attack" until the end of the turn.
Creature - Star Sentinel - 2500 Power
Shield Blast (Instead of putting this creature into your hand from a broken shield, you may summon it for free.)
Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Skirmisher (This creature can attack only creatures.)
Creature - Colossus - 6000 Power
Protector (You may tap this creature to change an attack on one of your other creatures to this creature.)
Skirmisher (This creature can attack only creatures.)
Creature - Armored Dragon - 5000 Power
Howitzer - When this creature enters the battle zone, banish target enemy creature has power 4000 or less.
Spell
Your opponent chooses one of his or her creatures that has "Blocker". Banish that creature.
Creature - Storm Patrol - 4000 Power
Creature - Terror Dragon - 9000 Power
Double Breaker
Ruin - When this creature enters the battle zone, for each shield your opponent has more than you, this creature breaks one of your opponent's shields.
Creature - Dread Mask - 5000 Power
Skullcrack - When this creature enters the battle zone, it breaks one of your shields.
Creature - Rock Brute - 4000 Power
Rock Steady - While battling, this creature gets +4000 power.
Spell
Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
Your opponent chooses 2 of his or her untapped creatures. Tap those creatures.
Creature - Tarborg/Attack Raptor - 5000 Power
(This card enters your mana zone tapped.)
Impulsive - When this creature enters the battle zone, you may discard a card. If you do, draw a card.
Sickening Burst - When this creature wins a battle, banish it.
Creature - Attack Raptor - 2000 Power
Swift Slash - When this creature enters the battle zone, banish target enemy creature that has "Blocker".
Creature - Fire Bird - 1000 Power
Whoosh! - When this creature enters the battle zone, one of your other creatures gets "Fast Attack" until the end of the turn. (That creature can attack on the turn it enters the battle zone.)
Creature - Shadow Champion - 5000 Power
Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Guard (This creature can't attack.)
Sluggish - This creature enters the battle zone tapped.
Creature - Mecha Thunder - 6000 Power
Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Skirmisher (This creature can attack only creatures.)
Creature - Storm Patrol/Wild Veggie - 2500 Power
(This card enters your mana zone tapped.)
Stinging Lance - When this creature enters the battle zone, tap target enemy creature that has less power than it.
Bring to Tears - This creature can't be blocked by creatures that have less power than it.
Creature - Beast Kin - 2000 Power
Mana Orb - Whenever this creature attacks, you may put the top card of your deck into your mana zone.
One with Nature - If this creature would be banished, put it into your mana zone instead.
Creature - Armored Dragon - 7000 Power
Protector (You may tap this creature to change an attack on one of your other creatures to this creature.)
Double Breaker (This creature breaks 2 shields.)
Into the Fray - Whenever this creature wins a battle for the first time each turn, untap it.
Evolution Creature - Celestial Dragon/Leviathan - 7500 Power
(This card enters your mana zone tapped.)
Vortex Evolution - Put on 2 of your Light and/or Water creatures.
Double Breaker (This creature breaks 2 shields.)
Align the Stars - When this creature enters the battle zone, look at the top 2 cards of your deck. Put one of them into your hand and the other into your shield zone face down as a new shield.
Creature - Chimera - 4000 Power
Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Guard (This creature can't attack.)
Battering Rock - Whenever this creature blocks, your opponent chooses and discards a card.
Creature - Enforcer - 2000 Power
Overrule - Whenever this creature attacks, choose a number. Tap each enemy creature whose level is equal to that number.
Creature - Aquan - 2000 Power
Shield Blast (Instead of putting this creature into your hand from a broken shield, you may summon it for free.)
Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Creature - Void Spawn/Storm Patrol - 3500 Power
Lockjaw - Whenever this creature attacks, you may clash with your opponent. If you won the clash, tap target enemy creature. (To clash, each player reveals the top card of his or her deck, then puts it on the bottom. You win if your card had the same or higher level.)
Creature - Colossus - 7000 Power
Skirmisher (This creature can attack only creatures.)
Creature - Leviathan - 4000 Power
Territorial - When this creature enters the battle zone, return one of your creatures from the battle zone to your hand.
Spell
Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
Put target enemy creature that has power 3000 or less from the battle zone into your opponent's mana zone.
Creature - Cyber Lord - 3000 Power
Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Guard (This creature can't attack.)
Decipher - Whenever you cast a spell, look at the top card of your deck. You may put that card on the the bottom of your deck.
Spell
Target enemy creature gets -7000 power until the end of the turn. (A creature that has power 0 or less is banished.)
Spell
Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
Choose a number equal to the power of one of your creatures. Until the start of your next turn, enemy creatures that have less power than that number can attack only creatures.
Spell
Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
Target enemy creature gets -2000 power until the end of the turn. (A creature that has power 0 or less is banished.)
Creature - Cyber Virus - 2000 Power
Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Powerful Block +3000 (While blocking, this creature gets +3000 power.)
Guard (This creature can't attack.)
Spell
Target enemy creature gets -1000 power until the end of the turn for each creature in your discard pile. (A creature that has power 0 or less is banished.)
Evolution Creature - Cyber Lord/Armored Dragon - 10000 Power
(This card enters your mana zone tapped.)
Vortex Evolution - Put on 2 of your Water and/or Fire creatures.
Double Breaker
Clockwork Brain - Whenever one of your creatures attacks, you may draw a card.
Armored Scales - Whenever you draw a card, choose one of your creatures. Until the start of your next turn, if that creature would be banished, return it to your hand instead.
Evolution Creature - Enforcer/Drakon - 8500 Power
(This card enters your mana zone tapped.)
Vortex Evolution - Put on 2 of your Light and/or Fire creatures.
Double Breaker
Onslaught - All your creatures have "Fast Attack."
Mobilize - When this creature enters the battle zone and whenever it becomes the target of one of your opponent's spells or abilities, reveal the top card of your deck. If that card is a non-evolution creature that is level 4 or less, put it into the battle zone. Otherwise, put it into your hand.
Creature - Trench Hunter - 3000 Power
Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Guard (This creature can't attack.)
Visions - Whenever this creature blocks, you may draw a card.
Creature - Wild Veggie - 1000 Power
Very Important Veggie - Each time one of your opponent's creatures attacks, it attacks this creature if able.
Creature - Colossus - 5000 Power
Mana Link - Whenever a card is put into your opponent's mana zone, you may put the top card of your deck into your mana zone.
Spell
Each of your creatures gets +3000 power until the end of the turn and can't be blocked this turn by creatures that have less power than it.
Evolution Creature - Cyber Lord/Earth Eater - 6000 Power
Vortex Evolution - Put on 2 of your Water creatures.
Double Breaker (This creature breaks 2 shields.)
Unleash - Look at the top 3 cards of your deck. Put 2 of them into your hand and the other on the bottom of your deck. (To use a creature's "Unleash" ability, put a card from under it into your discard pile when it attacks.)
Evolution Creature - Skyforce Champion/Storm Patrol - 6500 Power
Vortex Evolution - Put on 2 of your Light creatures.
Double Breaker (This creature breaks 2 shields.)
Unleash - Put the top card of your deck into your shield zone face down as a new shield. (To use a creature's "Unleash" ability, put a card from under it into your discard pile when it attacks.)
Creature - Earthstrike Dragon - 11000 Power
Double Breaker
Awaken - You may summon this creature from your mana zone.
Dream - If this creature would be banished, put it into your mana zone instead.
Creature - Wild Veggie - 5000 Power
Veggie Might - Each of your other Wild Veggies gets +2000 power.
Miracle Growth - Whenever one of your Wild Veggies attacks, you may put a non-evolution Wild Veggie that is level 5 or less from your mana zone into the battle zone.
Spell
Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
Banish target enemy creature that has power 3000 or less.
One of your creatures gets +3000 power until the end of the turn.
Creature - Rot Worm - 1000 Power
Slayer (When this creature loses a battle, banish the other creature.)
Evolution Creature - Armored Dragon/Berserker - 6000 Power
Vortex Evolution - Put on 2 of your Fire creatures.
Double Breaker (This creature breaks 2 shields.)
Unleash - This creature gets +6000 power until the end of the turn and breaks an additional shield this turn. (To use a creature's "Unleash" ability, put a card from under it into your discard pile when it attacks.)
Spell
Up to 2 of your creatures each get +1000 power until the end of the turn. At the end of the turn, untap them.
Spell
Creature - Specter - 2000 Power
Haunting Visage - When this creature is banished, target enemy creature gets -2000 power until the end of the turn. (A creature that has power 0 or less is banished.)
Creature - Colossus - 8000 Power
Double Breaker (This creature breaks 2 shields.)
Spell
Your opponent chooses and discards 3 cards.
Creature - Specter - 3000 Power
Ghastly Scythe - When this creature enters the battle zone, target enemy creature gets -3000 power until the end of the turn. (A creature that has power 0 or less is banished.)
Creature - Tree Kin - 2000 Power
Protector (You may tap this creature to change an attack on one of your other creatures to this creature.)
Rugged Bark - While it's your opponent's turn, this creature gets +3000 power.
Creature - Void Spawn/Specter - 3000 Power
Guzzle - Whenever this creature attacks, you may clash with your opponent. If you won the clash, your opponent chooses and discards a card. (To clash, each player reveals the top card of his or her deck, then puts it on the bottom. You win if your card had the same or higher level.)
Creature - Rot Worm - 6000 Power
Double Breaker (This creature breaks 2 shields.)
Squishy - This creature loses all its battles.
Creature - Tusker - 2000 Power
Shield Blast (Instead of putting this creature into your hand from a broken shield, you may summon it for free.)
Skirmisher (This creature can attack only creatures.)
Creature - Armored Dragon - 5000 Power
Outflank - This creature can attack tapped creatures on the turn it enters the battle zone.
Creature - Undertow Engine - 5000 Power
Creature - Celestial Dragon - 6000 Power
Blocker, Double Breaker
Oath of Dominance - This creature gets +3000 power for each tapped enemy creature.
Oath of Vengeance - While this creature has power 12000 or more, it has "Triple Breaker."
Creature - Undertow Engine - 4000 Power
Mesmerizing - When this creature enters the battle zone, each player chooses a card from his or her hand and puts it on top of his her deck.
Creature - Brain Jacker - 2000 Power
Shield Blast (Instead of putting this creature into your hand from a broken shield, you may summon it for free.)
Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Guard (This creature can't attack.)
Sickening Burst - When this creature wins a battle, banish it.
Creature - Attack Raptor - 3000 Power
Loyal Mount - When this creature enters the battle zone, search your deck. You may put a creature that has "Valko" in its name from your deck into the battle zone. Then shuffle your deck.
Creature - Invader - 3000 Power
Gyroscopic Stabilizer - At the end of each of your turns, untap this creature.
Disaster Protocol - While you have 2 or fewer shields, this creature has "Blocker." (You may tap it to change an enemy creature's attack to it.)
Creature - Berserker - 2000 Power
Creature - Living City - 2000 Power
Abounding Essence - You tap 2 fewer mana cards to summon the second creature you summon each turn.
Creature - Berserker - 3000 Power
Fast Attack (This creature can attack on the turn it enters the battle zone.)
Creature - Evil Toy - 2000 Power
Shield Blast (Instead of putting this creature into your hand from a broken shield, you may summon it for free.)
Tormenting Cymbals - When this creature enters the battle zone, you may banish it. If you do, banish target untapped enemy creature.
Creature - Skyforce Champion - 4000 Power
Righteous Wrath - Whenever you cast a spell, this creature gets +2000 power and "Double Breaker" until the end of the turn. (It breaks 2 shields.)
Creature - Void Spawn/Skyforce Champion - 6500 Power
Double Breaker (This creature breaks 2 shields.)
Impede - Whenever this creature attacks, you may clash with your opponent. If you won the clash, put the top card of your deck into your shield zone face down as a new shield. (To clash, each player reveals the top card of his or her deck, then puts it on the bottom. You win if your card had the same or higher level.)
Creature - Armored Dragon - 9000 Power
Double Breaker
Draconic Rampage - Whenever this creature or one of your other Dragons attacks, you may have it battle target enemy creature.
Evolution Creature - Tsunami Dragon/Armored Dragon - 6000 Power
(This card enters your mana zone tapped.)
Vortex Evolution - Put on 2 of your Water and/or Fire creatures.
Double Breaker
Reimage - Whenever you cast a spell from your hand, you may then cast that spell from your discard pile for free.
Creature - Armored Dragon - 7000 Power
Fast Attack (This creature can attack on the turn it enters the battle zone.)
Double Breaker (This creature breaks 2 shields.)
Swords of Sundering - This creature can attack untapped creatures that have "Blocker."
Spell
Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
You may banish one of your creatures. If you do, banish target enemy creature that has power 7000 or less.
Creature - Melt Warrior - 2000 Power
Fast Attack (This creature can attack on the turn it enters the battle zone.)
Burnout - At the end of the turn, banish this creature.
Creature - Spirit Totem - 3000 Power
Creature - Zombie - 4000 Power
Creature - Mimic - 2000 Power
Shield Blast (Instead of putting this creature into your hand from a broken shield, you may summon it for free.)
Slayer (When this creature loses a battle, banish the other creature.)
Creature - Living City - 4000 Power
Creature - Tusker - 1000 Power
New Moon - You tap 1 less mana card to summon creatures that have power 6000 or more.
Full Moon - At the end of each of your turns, if you have a creature in the battle zone that has power 6000 or more, you may draw a card.
Creature - Tree Kin - 1000 Power
Shield Blast (Instead of putting this creature into your hand from a broken shield, you may summon it for free.)
Verdant - When this creature enters the battle zone, you may put the top card of your deck into your mana zone.
Evolution Creature - Earth Eater/Tarborg - 8000 Power
(This card enters your mana zone tapped.)
Vortex Evolution — Put on 2 of your Water and/or Darkness creatures.
Double Breaker (This creature breaks 2 shields.)
Regurgitate - When this creature enters the battle zone and whenever it attacks, your opponent chooses and discards a card. Then you draw a card.
Creature - Void Spawn/Shadow Champion - 6000 Power
Double Breaker (This creature breaks 2 shields.)
Animate - Whenever this creature attacks, you may clash with your opponent. If you won the clash, put a non-evolution creature from your discard pile into the battle zone. (To clash, each player reveals the top card of his or her deck, then puts it on the bottom. You win if your card had the same or higher level.)
Creature - Cyber Lord - 2000 Power
Shrewd Investment - When this creature enters the battle zone, if your opponent has more cards in hand than you, you may draw cards equal to the difference. Then you may draw a card.
Creature - Tarborg - 1000 Power
Mind Munch - When this creature is banished, your opponent chooses and discards a card.
Creature - Melt Warrior - 3000 Power
Shield Blast (Instead of putting this creature into your hand from a broken shield, you may summon it for free.)
Fiery Impact - When this creature enters the battle zone, you may banish it. If you do, banish target enemy creature that has power 3000 or less.
Creature - Cyber Lord - 1000 Power
Shield Blast (Instead of putting this creature into your hand from a broken shield, you may summon it for free.)
Investigate - When this creature enters the battle zone, you may draw a card.
Creature - Cyber Lord - 2000 Power
Analyze - When this creature enters the battle zone, you may draw a card. If you do, discard a card.
Spell
One of your creatures gets +4000 power until the end of the turn and can attack untapped creatures this turn as though they were tapped.
Creature - Fire Bird - 1000 Power
Shenanigans - Whenever this creature attacks, you may discard a card. If you do, draw a card.
Creature - Beast Kin - 3000 Power
Shield Blast (Instead of putting this creature into your hand from a broken shield, you may summon it for free.)
Treetop Ambush - When this creature enters the battle zone, you may have it battle target enemy creature.
Creature - Beast Kin - 3000 Power
Teeming Mana - At the end of each of your turns, if you have a creature in the battle zone that has power 6000 or more, you may return a creature from your mana zone to your hand. If you do, put the top card of your deck into your mana zone.
Creature - Shadow Champion - 4000 Power
Fated Blade - Whenever this creature attacks, you may banish one of your other creatures. If you do, this creature breaks one of your opponent's shields.
Creature - Cyber Virus - 1000 Power
Focal Link - Whenever you draw a card, this creature gets +1000 power until the end of the turn.
Spell
Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
Put the top 2 cards of your deck into your shield zone face down as new shields.
At the start of your next turn, put 2 of your shields into your discard pile.
Creature - Celestial Dragon - 6000 Power
Double Breaker (This creature breaks 2 shields.)
Unshakable Aegis - While you have 2 or fewer shields, this creature gets +2000 power and has "Blocker." (You may tap it to change an enemy creatures attack to it.)
Creature - Wild Veggie - 1000 Power
Unsliceable - If this creature would be banished, put it into your mana zone instead.
Spell
Choose one of your creatures. It can't be blocked this turn. At the end of the turn, untap it.
Creature - Skyforce Champion - 5500 Power
Updraft - When this creature enters the battle zone, one of your creatures gets "Blocker" until the start of your next turn. (You may tap that creature to change an enemy creature's attack to it.)
Creature - Chimera - 3000 Power
Unstable - When this creature wins a battle, banish it.
Creature - Void Spawn/Armored Dragon - 6000 Power
Double Breaker (This creature breaks 2 shields.)
Brawl - Whenever this creature attacks, you may clash with your opponent. If you won the clash, this creature battles target enemy creature. (To clash, each player reveals the top card of his or her deck, then puts it on the bottom. You win if your card had the same or higher level.)
Evolution Creature - Skyforce Champion/Tusker - 14500 Power
(This card enters your mana zone tapped.)
Vortex Evolution - Put on 2 of your Light and/or Nature creatures.
Triple Breaker (This creature breaks 3 shields.)
Blinding Charge - Whenever one of your creatures attacks, tap target enemy creature that has less power than it.
Creature - Battle Sphere - 3000 Power
Luminous - At the end of each of your turns, untap all your creatures that have power 6000 or more.
Creature - Void Spawn/Melt Warrior - 4000 Power
Outburst - Whenever this creature attacks, you may clash with your opponent. If you won the clash, this creature gets "Powerful Attack +3000" and "Double Breaker" until the end of the turn. (To clash, each player reveals the top card of his or her deck, then puts its on the bottom. You win if your card had the same or higher level.)
Creature - Burn Belly - 1000 Power
Yeehaw! - While you have a creature named Igniss in the battle zone, this creature gets +3000 power.
Creature - Mecha Thunder - 1500 Power
Noble Sacrifice - If one of your creatures that has power 6000 or more would be banished, you may banish this creature instead.
Creature - Wild Veggie - 2000 Power
Stir the Pot - Whenever this creature attacks, each of your other creatures gets +1000 power until the end of the turn.
Creature - Drakon/Snow Sprite - 3000 Power
(This card enters your mana zone tapped.)
Protector (You may tap this creature to change an attack on one of your other creatures to this creature.)
Empower - When this creature enters the battle zone, one of your other creatures gets +3000 power until the end of the turn.
Spell
Return target creature from the battle zone to its owner's hand.
Spell
Put a non-evolution creature that is level 5 or less from your discard pile into the battle zone.
Spell
Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
One of your creatures gets +3000 power until the end of the turn and battles target enemy creature.
Creature - Void Spawn/Colossus - 5000 Power
Pummel - Whenever this creature attacks, you may clash with your opponent. If you won the clash, each of your creatures gets +5000 power until the end of the turn and breaks an additional shield this turn. (To clash, each player reveals the top card of his or her deck, then puts it on the bottom. You win if your card had the same or higher level.)
Creature - Stomper - 4000 Power
Shield Blast (Instead of putting this creature into your hand from a broken shield, you may summon it for free.)
Backblast Cannons - When this creature enters the battle zone, you may banish it. If you do, banish all enemy creatures that have power 2000 or less.
Creature - Tsunami Dragon - 7000 Power
Double Breaker
Combat Cognition - Whenever this creature attacks, you may cast a spell that is level 9 or less from your hand for free.
Spell
Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
Reveal the top 3 cards of your deck. If each of them is a different level, put them all into your hand. Otherwise, put them all into your discard pile.
Creature - Colossus - 5000 Power
Formidable - This creature can't be blocked by creatures that have less power than it.
Creature - Berserker - 5000 Power
Alpha Strike - When this creature enters the battle zone, if you have no cards in hand, you may have this creature battle target enemy creature.
Brazen Tactics - Whenever this creature wins a battle, you may discard your hand. If you do, draw 2 cards.
Creature - Storm Patrol - 2000 Power
Shield Blast (Instead of putting this creature into your hand from a broken shield, you may summon it for free.)
Lock On - When this creature enters the battle zone, tap target enemy creature.
Creature - Dune Gecko - 2000 Power
Pounce - This creature can attack untapped creatures.
Skulk - While one of your other creatures is tapped, this creature can't be attacked.
Creature - Void Spawn/Beast Kin - 2000 Power
Extract Mana - Whenever this creature attacks, you may clash with your opponent. If you won the clash, put the top card of your deck into your mana zone. (To clash, each player reveals the top card of his or her deck, then puts it on the bottom. You win if your card had the same or higher level.)
Evolution Creature - Chimera/Colossus - 12000 Power
(This card enters your mana zone tapped.)
Vortex Evolution - Put on 2 of your Darkness and/or Nature creatures.
Triple Breaker
Shape Life - When this creature enters the battle zone, you may put target enemy creature from the battle zone into your opponent's mana zone.
Shape Death - When this creature enters the battle zone, you may banish target enemy creature.
Creature - Battle Sphere - 3000 Power
Astral Recovery - When this creature enters the battle zone, return a spell from your discard pile to your hand.
Creature - Chimera - 4000 Power
Grafted Claws - When this creature enters the battle zone, choose one:
- Target enemy creature gets -2000 power until the end of the turn. (A creature that has power 0 or less is banished.)
- One of your creatures gets "Slayer" until the end of the turn. (When that creature loses a battle, banish the other creature.)
Spell
Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
You may discard a card. If you do, banish target enemy creature.
Creature - Skyforce Champion - 5500 Power
Glorius Duty - All your creatures that have power 6000 or more have "Blocker." (You may tap a creature that has "Blocker" to change an enemy creature's attack to it.)
Creature - Stomper - 2000 Power
Protector (You may tap this creature to change an attack on one of your other creatures to this creature.)
Skirmisher (This creature can attack only creatures.)
Evolution Creature - Rot Worm/Specter - 7000 Power
Vortex Evolution - Put on 2 of your Darkness creatures.
Double Breaker (This creature breaks 2 shields.)
Unleash - Your opponent chooses and discards 2 cards. (To use a creature's "Unleash" ability, put a card from under it into your discard pile when it attacks.)
Creature - Rock Brute - 3000 Power
Protector (You may tap this creature to change an attack on one of your other creatures to this creature.)
Creature - Snow Sprite - 1000 Power
Song of Parting - When this creature is banished, reveal the top 3 cards of your deck. Put all creatures from among them into your hand. Put the rest on the bottom of your deck in any order.
Spell
Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
Reveal the top 3 cards of your deck and choose a creature from among them. Target enemy creature loses power equal to the chosen creature's power until the end of the turn. Put the revealed cards into your discard pile. (A creature that has power 0 or less is banished.)
Creature - Enforcer - 2000 Power
Spell
Return a card from your mana zone to your hand.
Spell
Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
Draw 2 cards.
Spell
Draw 3 cards. Then discard 2 cards.
Creature - Attack Raptor - 1000 Power
Shield Blast (Instead of putting this creature into your hand from a broken shield, you may summon it for free.)
Powerful Attack +1000 (While attacking, this creature gets +1000 power.)
Creature - Enforcer - 4000 Power
Lock On - When this creature enters the battle zone, tap target enemy creature.
Spell
Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
Tap target enemy creature.
Creature - Enforcer - 1500 Power
Shield Blast (Instead of putting this creature into your hand from a broken shield, you may summon it for free.)
Evolution Creature - Shadow Champion/Berserker - 6000 Power
(This card enters your mana zone tapped.)
Vortex Evolution - Put on 2 of your Darkness and/or Fire creatures.
Double Breaker
Calibrate - Whenever this creature attacks, you may discard a card. If you do, draw 2 cards.
Snipe - Whenever a player discards a card, target enemy creature gets -1000 power until the end of the turn.
Creature - Void Spawn/Earth Eater - 6000 Power
Double Breaker (This creature breaks 2 shields.)
Vaporize - Whenever this creature attacks, you may clash with your opponent. If you won the clash, return target creature from the battle zone to its owner's hand. (To clash, each player reveals the top card of his or her deck, then puts it on the bottom. You win if your card had the same or higher level.)
Spell
Return up to 2 target creatures from the battle zone to their owners' hands.
Creature - Star Sentinel - 2000 Power
Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Skirmisher (This creature can attack only creatures.)
Photon Sting - Whenever this creature blocks, tap target enemy creature.
Creature - Survivor - 4000 Power
Time Portal - At the end of each of your opponent's turns, you may draw a card. Then, if you have any shields, put one of them into your hand and put a card from your hand into your shield zone face down as a new shield.
Creature - Earth Eater - 4000 Power
Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Powerful Block +3000 (While blocking, this creature gets +3000 power.)
Guard (This creature can't attack.)
Spell
Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
Up to 2 target enemy creatures can't attack or block until the start of your next turn.
Creature - Specter - 2000 Power
Dark Pact - Whenever this creature attacks, it breaks one of your shields.
Howl from Beyond - While you have no shields, this creature gets +4000 power and has "Double Breaker."
Creature - Void Spawn/Skyforce Champion - 8500 Power
Double Breaker
Sigil of Shaping - Whenever this creature attacks, you may clash with your opponent. If you won the clash by revealing a non-evolution creature or a spell, instead of putting that card on the bottom of your deck, you may play it for free. (To clash, each player reveals the top card of his or her deck, then puts it on the bottom. You win if your card had the same or higher level.)
Creature - Megabug - 3000 Power
Tremors - Each of your creatures that has power 6000 or more can't be blocked by creatures that have less power than it.
Creature - Trench Hunter - 3000 Power
Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Dredge - Whenever one of your creatures that has "Blocker" attacks, you may draw a card.
Evolution Creature - Invader/Dread Mask - 8500 Power
(This card enters your mana zone tapped.)
Vortex Evolution - Put on 2 of your Light and/or Darkness creatures.
Double Breaker
Abduct - Whenever this creature attacks, if your opponent has more creatures in the battle zone than you, your opponent chooses one of his or her creatures in the battle zone. Banish that creature.
Force Field - Whenever this creature attacks, if your opponent has more shields than you, put the top card of your deck into your shield zone face down as a new shield.
Spell
Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
Return target creature from the battle zone to its owner's hand.
Creature - Mimic - 3000 Power
Spiteful Clutch - When this creature enters the battle zone, put the top 3 cards of your deck into your discard pile.
Creature - Brain Jacker - 1000 Power
Neurotoxin - When this creature enters the battle zone, your opponent reveals his or her hand. You choose a non-evolution creature from it and your opponent discards that card.
Creature - Skyforce Champion - 6000 Power
Double Breaker
Purity of Purpose - This creature can't be banished while its power is more than 0.
Creature - Void Spawn/Aquan - 1000 Power
Fathom - Whenever this creature attacks, you may clash with your opponent. If you won the clash, draw a card. (To clash, each player reveals the top card of his or her deck, then puts it on the bottom. You win if your card had the same or higher level.)
Creature - Beast Kin - 3000 Power
Spirit Conduit - Whenever one of your other creatures enters the battle zone, this creature gets +2000 power until the end of the turn.
Creature - Storm Patrol/Undertow Engine - 1500 Power
(This card enters your mana zone tapped.)
Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Skirmisher (This creature can attack only creatures.)
Surf - When this creature enters the battle zone, you may draw a card.
Creature - Aquan - 2000 Power
Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Evasive - This creature can't be blocked.
Creature - Earth Eater - 4000 Power
Hydropowered - Whenever you draw a card, this creature gets +1000 power until the end of the turn.
Inundate - While this creature has power 6000 or more, it has "Double Breaker." (It breaks 2 shields.)
Creature - Aquan - 2000 Power
Learn the Path - Whenever you draw a card, choose one of your creatures. It can't be blocked this turn.
Creature - Berserker - 3000 Power
Fast Attack (This creature can attack on the turn it enters the battle zone.)
Blazing Speed - At the end of the turn, return this creature from the battle zone to your hand.
Evolution Creature - Aquan/Colossus - 13000 Power
(This card enters your mana zone tapped.)
Vortex Evolution - Put on 2 of your Water and/or Nature creatures.
Triple Breaker
Boundless Mana - When this creature enters the battle zone, you may put all cards from your hand into your mana zone.
Wellspring of Knowledge - Whenever this creature attacks your opponent, for each card you have in hand fewer than 5, you may draw a card.
Creature - Specter - 2000 Power
Creature - Storm Patrol - 2500 Power
Shield Saver - If one of your shields would be broken, you may banish this creature instead.