Spell
Each enemy creature gets -6000 power until the end of the turn and can't block this turn. (A creature that has power 0 or less is banished.)
Spell
Banish target enemy creature that has power 9000 or less, then banish target enemy creature that has power 6000 or less.
Banish all enemy creatures that have power 3000 or less
Creature - Skyforce Champion - 5500 Power
Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Skirmisher (This creature can attack only creatures.)
Consult the Archives - Whenever this creature blocks, you may reveal the top card of your deck. If it's a spell, put it into your hand. If it's not a spell, put it on the bottom of your deck.
Creature - Storm Patrol - 1000 Power
Nova Flare - When this creature is banished, choose one of your creatures and untap it.
Creature - Tusker - 2000 Power
Spell
Choose one:
- Banish all enemy creatures that have "Blocker."
- Each of your creatures can attack untapped creatures this turn as though they were tapped.
Creature - Drakon - 1000 Power
Protector (You may tap this creature to change an attack on one of your other creatures to this creature.)
Creature - Megabug - 4000 Power
Protector (You may tap this creature to change an attack on one of your other creatures to this creature.)
Incubate - When this creature enters the battle zone, look at the top 2 cards of your deck. Reveal any number of creatures from among them and put those creatures into your hand. Put the rest on the bottom of your deck in any order.
Creature - Celestial Dragon - 7500 Power
Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Double Breaker (This creature breaks 2 shields.)
Cross Swords - While your opponent has a tapped creature in the battle zone, this creature can attack only creatures.
Creature - Aquan - 3000 Power
Inquisitive - When this creature enters the battle zone, each player draws a card.
Creature - Corrupted/Aquan - 3000 Power
Creature - Star Sentinel - 4000 Power
Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Skirmisher (This creature can attack only creatures.)
Signal Pulse - Whenever this creature blocks, choose one your other creatures and untap it.
Evolution Creature - Corrupted/Rot Worm - 6000 Power
(This card enters your mana zone tapped.)
Evolution - Put on one of your Corrupted creatures or Rot Worms.
Double Breaker (This creature breaks 2 shields.)
Insatiable - Whenever this creature or one of your other Corrupted creatures enters the battle zone, target enemy creature gets -2000 power until the end of the turn. (A creature that has power 0 or less is banished.)
Creature - Stomper - 5000 Power
Protector (You may tap this creature to change an attack on one of your other creatures to this creature.)
Bombard - Whenever this creature becomes tapped for the first time each turn, untap it.
Creature - Evil Toy - 2000 Power
Creature - Celestial Dragon/Earthstrike Dragon - 8500 Power
(This card enters your mana zone tapped.)
Double Breaker (This creature breaks 2 shields.)
Creature - Terror Dragon - 7000 Power
Double Breaker (This creature breaks 2 shields.)
Unstable - When this creature wins a battle, banish it.
Spell
Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
Target creature gets "Blocker" and "Skirmisher" until the start of your next turn. (You may tap a creature that has "Blocker" to change an enemy creature's attack to it. A creature that has "Skirmisher" can attack only creatures.)
Creature - Corrupted/Enforcer/Megabug/Human - 8000 Power
(This card enters your mana zone tapped.)
Double Breaker (This creature breaks 2 shields.)
Rampant Mutation - Whenever a card enters your mana zone, tap target enemy creature, and this creature gets +3000 power until the end of the turn.
Monstrous - While this creature has power 12000 or more, it has "Triple Breaker."
Creature - Cyber Lord - 1000 Power
Cybernetic Gateway - When this creature enters the battle zone, choose one of your creatures. If that creature would be banished this turn, return it to your hand instead.
Creature - Beast Kin - 4000 Power
Protector (You may tap this creature to change an attack on one of your other creatures to this creature.)
Creature - Stomper - 3000 Power
Creature - Mecha Thunder - 3000 Power
Spell
Look a the top 3 cards of your deck. You may put a non-evolution creature from among them into the battle zone. Put the rest into your hand.
Creature - Enforcer - 1500 Power
Reconfigure - If this creature would be banished, put it into your shield zone face down as a new shield instead.
Creature - Rock Brute/Colossus - 5000 Power
(This card enters your mana zone tapped.)
Powerful Attack +7000 (While attacking, this creature gets +7000 power.)
Triple Breaker (This creature breaks 3 shields.)
Creature - Armored Dragon - 5000 Power
Powerful Attack +5000 (While attacking, this creature gets +5000 power.)
Double Breaker (This creature breaks 2 shields.)
Burning Rage - If an opponent's spell or ability would cause you to discard this creature, you may put it into the battle zone instead.
Spell
Choose one:
- Draw 2 cards.
- You may choose one of your shields and put it into your hand. If you do, put a card from your hand into your shield zone face down as a new shield.
Creature - Specter - 5000 Power
Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Guard (This creature can't attack.)
Unstable - When this creature wins a battle, banish it.
Spell
Choose one:
- Banish target untapped enemy creature.
- Choose up to 2 creatures in your discard pile and return them to your hand.
Creature - Corrupted/Undertow Engine - 4000 Power
Mind Link - Whenever this creature or one of your other Corrupted creatures enters the battle zone, you may draw a card.
Creature - Shadow Champion/Armored Dragon - 6000 Power
(This card enters your mana zone tapped.)
Fast Attack (This creature can attack on the turn it enters the battle zone.)
Double Breaker (This creature breaks 2 shields.)
Grim Command - Whenever this creature attacks, you may choose one of your other creatures and banish it. If you do, banish target enemy creature that has power 5000 or less.
Creature - Trench Hunter - 2000 Power
Psionic Lockdown - When this creature enters the battle zone and whenever it attacks, choose target enemy creature. It can't attack or block until the start of your next turn.
Evasive - This creature can't be blocked.
Creature - Leviathan - 7000 Power
Double Breaker (This creature breaks 2 shields.)
Shifting Tides - When this creature enters the battle zone and whenever it attacks, look at the top card of your deck. You may put that card on the bottom of your deck.
Spell
Choose up to 2 target enemy creatures. Your opponent shuffles them into his or her deck. Then tap all enemy creatures.
Spell
Choose one of your creatures. Whenever that creature wins a battle this turn, choose one of your opponent's shields. The creature breaks that shield.
Spell
Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
Tap target enemy creature that has power 4000 or less.
Creature - Zombie - 1000 Power
Slayer (When this creature loses a battle, banish the other creature.)
Creature - Trench Hunter - 2000 Power
Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Spell
Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
Return target creature that has power 5000 or less from the battle zone to its owner's hand.
Creature - Shadow Champion - 5000 Power
Cursed Whip - Whenever this creature attacks, your opponent chooses and discards 2 cards.
Creature - Flying Fungus - 3000 Power
Spore Seeds - When this creature enters the battle zone, you may put a card from your hand into your mana zone.
Creature - Colossus - 7000 Power
Skirmisher (This creature can attack only creatures.)
Break Through - Whenever this creature wins a battle, choose 2 of your opponent's shields. This creature breaks those shields.
Spell
Choose one:
- Tap target enemy creature. It doesn't untap at the start of your opponent's next turn.
- All your creatures get "Blocker" until the start of your next turn. (You may tap a creature that has "Blocker" to change an enemy creature's attack to it.)
Creature - Specter - 5000 Power
Dark Tactics - When this creature enters the battle zone, reveal the top 3 cards of your deck and choose a creature from among them. All creatures lose power equal to the chosen creature's power until the end of the turn. Put the revealed cards into your discard pile.
Creature - Dune Gecko - 2000 Power
Pack Frenzy — While you have another creature named Sparkspine Lizard in the battle zone, this creature has "Fast Attack" and "Powerful Attack +2000". (A creature that has "Fast Attack" and "Powerful Attack +2000" can attack on the turn it enters the battle zone and gets +2000 power while attacking.)
Spell
Choose any number of creatures in your mana zone that have total level 7 or less and put them into the battle zone.
Until the start of your next turn, all your creatures that have more than 0 power can't be banished.
Creature - Spirit Totem - 2000 Power
Battle Chant - While this creature is tapped, each time one of your opponent's creatures attacks, it attacks this creature if able.
Creature - Brain Jacker - 4000 Power
Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Guard (This creature can't attack.)
Mindclamp - When this creature enters the battle zone, your opponent chooses and discards a card.
Creature - Burn Belly - 2000 Power
Powerful Attack +3000 (While attacking, this creature gets +3000 power.)
Creature - Mystic - 4000 Power
Contempt - Whenever you cast a Darkness spell, each enemy creature gets -2000 power until the end of the turn. (A creature that has power 0 or less is banished.)
Creature - Mystic - 6000 Power
Double Breaker (This creature breaks 2 shields.)
Fervor - Whenever you cast a Fire spell, choose one of your opponent's shields. This creature breaks that shield.
Creature - Mystic - 7500 Power
Double Breaker (This creature breaks 2 shields.)
Clarity - When this creature enters the battle zone, choose a Light spell in your discard pile and return it to your hand.
Mystic Harmony - At the end of your turn, if you have at least one Mystic in the battle zone from each civilization, you win the game.
Creature - Mystic - 5000 Power
Renewal - Whenever you cast a Nature spell, choose a creature in your discard pile and put it into your mana zone.
Creature - Mystic - 3000 Power
Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Guard (This creature can't attack.)
Inspiration - When this creature enters the battle zone, search your deck. You may reveal a Water spell from it and put that spell into your hand. Then shuffle your deck.
Creature - Enforcer/Rot Worm - 3500 Power
(This card enters your mana zone tapped.)
Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Skirmisher (This creature can attack only creatures.)
Slayer (When this creature loses a battle, banish the other creature.)
Creature - Cyber Virus/Stomper - 4000 Power
(This card enters your mana zone tapped.)
Recon Scan - Whenever this creature becomes blocked, you may draw a card.
Strafing Run - Whenever this creature attacks and isn't blocked, banish target enemy creature that has power 3000 or less.
Spell
Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
Target enemy creature gets -4000 power until the end of the turn. (A creature that has power 0 or less is banished.)
Spell
Choose one:
- Put up to 2 cards from the top of your deck into your mana zone.
- Choose up to 2 creatures in your mana zone and return them to your hand.
Spell
Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
Banish target enemy creature that has power 2000 or less.