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Results (60 cards)

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Absolute Darkness - Level 9

Spell

Each enemy creature gets -6000 power until the end of the turn and can't block this turn. (A creature that has power 0 or less is banished.)

Absolute Incineration - Level 8

Spell

Banish target enemy creature that has power 9000 or less, then banish target enemy creature that has power 6000 or less.

Banish all enemy creatures that have power 3000 or less

Arcane Warden - Level 5

Creature - Skyforce Champion - 5500 Power

Blocker (You may tap this creature to change an enemy creature's attack to this creature.)

Skirmisher (This creature can attack only creatures.)

Consult the Archives - Whenever this creature blocks, you may reveal the top card of your deck. If it's a spell, put it into your hand. If it's not a spell, put it on the bottom of your deck.

Beacon Drone - Level 2

Creature - Storm Patrol - 1000 Power

Nova Flare - When this creature is banished, choose one of your creatures and untap it.

Blademane - Level 2

Creature - Tusker - 2000 Power

Blaze Helix - Level 6

Spell

Choose one:

  • Banish all enemy creatures that have "Blocker."
  • Each of your creatures can attack untapped creatures this turn as though they were tapped.

Bluescale Drakon - Level 2

Creature - Drakon - 1000 Power

Protector (You may tap this creature to change an attack on one of your other creatures to this creature.)

Broodmother - Level 5

Creature - Megabug - 4000 Power

Protector (You may tap this creature to change an attack on one of your other creatures to this creature.)

Incubate - When this creature enters the battle zone, look at the top 2 cards of your deck. Reveal any number of creatures from among them and put those creatures into your hand. Put the rest on the bottom of your deck in any order.

Caelum Skysworn - Level 6

Creature - Celestial Dragon - 7500 Power

Blocker (You may tap this creature to change an enemy creature's attack to this creature.)

Double Breaker (This creature breaks 2 shields.)

Cross Swords - While your opponent has a tapped creature in the battle zone, this creature can attack only creatures.

Captain Orwellia - Level 3

Creature - Aquan - 3000 Power

Inquisitive - When this creature enters the battle zone, each player draws a card.

Captive Squill - Level 4

Creature - Corrupted/Aquan - 3000 Power

Cerulean Core - Level 4

Creature - Star Sentinel - 4000 Power

Blocker (You may tap this creature to change an enemy creature's attack to this creature.)

Skirmisher (This creature can attack only creatures.)

Signal Pulse - Whenever this creature blocks, choose one your other creatures and untap it.

Deathtongue Leech - Level 5

Evolution Creature - Corrupted/Rot Worm - 6000 Power

(This card enters your mana zone tapped.)

Evolution - Put on one of your Corrupted creatures or Rot Worms.

Double Breaker (This creature breaks 2 shields.)

Insatiable - Whenever this creature or one of your other Corrupted creatures enters the battle zone, target enemy creature gets -2000 power until the end of the turn. (A creature that has power 0 or less is banished.)

Doomcannon Mech - Level 6

Creature - Stomper - 5000 Power

Protector (You may tap this creature to change an attack on one of your other creatures to this creature.)

Bombard - Whenever this creature becomes tapped for the first time each turn, untap it.

Eager Cleaver - Level 2

Creature - Evil Toy - 2000 Power

Fornax, the Juggernaut - Level 6

Creature - Celestial Dragon/Earthstrike Dragon - 8500 Power

(This card enters your mana zone tapped.)

Double Breaker (This creature breaks 2 shields.)

Harbinger of the Void - Level 5

Creature - Terror Dragon - 7000 Power

Double Breaker (This creature breaks 2 shields.)

Unstable - When this creature wins a battle, banish it.

Haven's Command - Level 3

Spell

Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)

Target creature gets "Blocker" and "Skirmisher" until the start of your next turn. (You may tap a creature that has "Blocker" to change an enemy creature's attack to it. A creature that has "Skirmisher" can attack only creatures.)

Humonguru - Level 8

Creature - Corrupted/Enforcer/Megabug/Human - 8000 Power

(This card enters your mana zone tapped.)

Double Breaker (This creature breaks 2 shields.)

Rampant Mutation - Whenever a card enters your mana zone, tap target enemy creature, and this creature gets +3000 power until the end of the turn.

Monstrous - While this creature has power 12000 or more, it has "Triple Breaker."

Hypergrid Hacker - Level 2

Creature - Cyber Lord - 1000 Power

Cybernetic Gateway - When this creature enters the battle zone, choose one of your creatures. If that creature would be banished this turn, return it to your hand instead.

Jarbala Swordbreaker - Level 4

Creature - Beast Kin - 4000 Power

Protector (You may tap this creature to change an attack on one of your other creatures to this creature.)

Lavanator 3000 - Level 3

Creature - Stomper - 3000 Power

Lightning Sniper - Level 3

Creature - Mecha Thunder - 3000 Power

Liquid Compulsion - Level 9

Spell

Look a the top 3 cards of your deck. You may put a non-evolution creature from among them into the battle zone. Put the rest into your hand.

Luminous Shieldwing - Level 2

Creature - Enforcer - 1500 Power

Reconfigure - If this creature would be banished, put it into your shield zone face down as a new shield instead.

Magmaclysm Rex - Level 7

Creature - Rock Brute/Colossus - 5000 Power

(This card enters your mana zone tapped.)

Powerful Attack +7000 (While attacking, this creature gets +7000 power.)

Triple Breaker (This creature breaks 3 shields.)

Morkaz the Defiant - Level 7

Creature - Armored Dragon - 5000 Power

Powerful Attack +5000 (While attacking, this creature gets +5000 power.)

Double Breaker (This creature breaks 2 shields.)

Burning Rage - If an opponent's spell or ability would cause you to discard this creature, you may put it into the battle zone instead.

Neural Helix - Level 4

Spell

Choose one:

  • Draw 2 cards.
  • You may choose one of your shields and put it into your hand. If you do, put a card from your hand into your shield zone face down as a new shield.

Night Haunt - Level 3

Creature - Specter - 5000 Power

Blocker (You may tap this creature to change an enemy creature's attack to this creature.)

Guard (This creature can't attack.)

Unstable - When this creature wins a battle, banish it.

Nightmare Helix - Level 6

Spell

Choose one:

  • Banish target untapped enemy creature.
  • Choose up to 2 creatures in your discard pile and return them to your hand.

Octobot Infiltrator - Level 6

Creature - Corrupted/Undertow Engine - 4000 Power

Mind Link - Whenever this creature or one of your other Corrupted creatures enters the battle zone, you may draw a card.

Overlord Sargon - Level 7

Creature - Shadow Champion/Armored Dragon - 6000 Power

(This card enters your mana zone tapped.)

Fast Attack (This creature can attack on the turn it enters the battle zone.)

Double Breaker (This creature breaks 2 shields.)

Grim Command - Whenever this creature attacks, you may choose one of your other creatures and banish it. If you do, banish target enemy creature that has power 5000 or less.

Psychic Predator Rusalka - Level 4

Creature - Trench Hunter - 2000 Power

Psionic Lockdown - When this creature enters the battle zone and whenever it attacks, choose target enemy creature. It can't attack or block until the start of your next turn.

Evasive - This creature can't be blocked.

Queen Riptide - Level 7

Creature - Leviathan - 7000 Power

Double Breaker (This creature breaks 2 shields.)

Shifting Tides - When this creature enters the battle zone and whenever it attacks, look at the top card of your deck. You may put that card on the bottom of your deck.

Radiant Purification - Level 10

Spell

Choose up to 2 target enemy creatures. Your opponent shuffles them into his or her deck. Then tap all enemy creatures.

Rampage - Level 1

Spell

Choose one of your creatures. Whenever that creature wins a battle this turn, choose one of your opponent's shields. The creature breaks that shield.

Restrain - Level 1

Spell

Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)

Tap target enemy creature that has power 4000 or less.

Rib Collector - Level 3

Creature - Zombie - 1000 Power

Slayer (When this creature loses a battle, banish the other creature.)

Saucer-Head Shark - Level 4

Creature - Trench Hunter - 2000 Power

Blocker (You may tap this creature to change an enemy creature's attack to this creature.)

Sawtooth Cyclone - Level 3

Spell

Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)

Return target creature that has power 5000 or less from the battle zone to its owner's hand.

Scourge Lord - Level 7

Creature - Shadow Champion - 5000 Power

Cursed Whip - Whenever this creature attacks, your opponent chooses and discards 2 cards.

Seedpod Puffer - Level 4

Creature - Flying Fungus - 3000 Power

Spore Seeds - When this creature enters the battle zone, you may put a card from your hand into your mana zone.

Sledgefoot - Level 6

Creature - Colossus - 7000 Power

Skirmisher (This creature can attack only creatures.)

Break Through - Whenever this creature wins a battle, choose 2 of your opponent's shields. This creature breaks those shields.

Solar Helix - Level 4

Spell

Choose one:

  • Tap target enemy creature. It doesn't untap at the start of your opponent's next turn.
  • All your creatures get "Blocker" until the start of your next turn. (You may tap a creature that has "Blocker" to change an enemy creature's attack to it.)

Soul-Devourer Black Feather - Level 8

Creature - Specter - 5000 Power

Dark Tactics - When this creature enters the battle zone, reveal the top 3 cards of your deck and choose a creature from among them. All creatures lose power equal to the chosen creature's power until the end of the turn. Put the revealed cards into your discard pile.

Sparkspine Lizard - Level 3

Creature - Dune Gecko - 2000 Power

Pack Frenzy — While you have another creature named Sparkspine Lizard in the battle zone, this creature has "Fast Attack" and "Powerful Attack +2000". (A creature that has "Fast Attack" and "Powerful Attack +2000" can attack on the turn it enters the battle zone and gets +2000 power while attacking.)

Swift Regeneration - Level 8

Spell

Choose any number of creatures in your mana zone that have total level 7 or less and put them into the battle zone.

Until the start of your next turn, all your creatures that have more than 0 power can't be banished.

Taunting Totem - Level 3

Creature - Spirit Totem - 2000 Power

Battle Chant - While this creature is tapped, each time one of your opponent's creatures attacks, it attacks this creature if able.

Terrorfang Clinger - Level 6

Creature - Brain Jacker - 4000 Power

Blocker (You may tap this creature to change an enemy creature's attack to this creature.)

Guard (This creature can't attack.)

Mindclamp - When this creature enters the battle zone, your opponent chooses and discards a card.

The Disassembler - Level 4

Creature - Burn Belly - 2000 Power

Powerful Attack +3000 (While attacking, this creature gets +3000 power.)

The Mystic of Darkness - Level 6

Creature - Mystic - 4000 Power

Contempt - Whenever you cast a Darkness spell, each enemy creature gets -2000 power until the end of the turn. (A creature that has power 0 or less is banished.)

The Mystic of Fire - Level 6

Creature - Mystic - 6000 Power

Double Breaker (This creature breaks 2 shields.)

Fervor - Whenever you cast a Fire spell, choose one of your opponent's shields. This creature breaks that shield.

The Mystic of Light - Level 7

Creature - Mystic - 7500 Power

Double Breaker (This creature breaks 2 shields.)

Clarity - When this creature enters the battle zone, choose a Light spell in your discard pile and return it to your hand.

Mystic Harmony - At the end of your turn, if you have at least one Mystic in the battle zone from each civilization, you win the game.

The Mystic of Nature - Level 4

Creature - Mystic - 5000 Power

Renewal - Whenever you cast a Nature spell, choose a creature in your discard pile and put it into your mana zone.

The Mystic of Water - Level 5

Creature - Mystic - 3000 Power

Blocker (You may tap this creature to change an enemy creature's attack to this creature.)

Guard (This creature can't attack.)

Inspiration - When this creature enters the battle zone, search your deck. You may reveal a Water spell from it and put that spell into your hand. Then shuffle your deck.

Twilight Worm - Level 5

Creature - Enforcer/Rot Worm - 3500 Power

(This card enters your mana zone tapped.)

Blocker (You may tap this creature to change an enemy creature's attack to this creature.)

Skirmisher (This creature can attack only creatures.)

Slayer (When this creature loses a battle, banish the other creature.)

Vectron Crawler - Level 4

Creature - Cyber Virus/Stomper - 4000 Power

(This card enters your mana zone tapped.)

Recon Scan - Whenever this creature becomes blocked, you may draw a card.

Strafing Run - Whenever this creature attacks and isn't blocked, banish target enemy creature that has power 3000 or less.

Vengeful Blast - Level 5

Spell

Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)

Target enemy creature gets -4000 power until the end of the turn. (A creature that has power 0 or less is banished.)

Verdant Helix - Level 6

Spell

Choose one:

  • Put up to 2 cards from the top of your deck into your mana zone.
  • Choose up to 2 creatures in your mana zone and return them to your hand.

Waylay - Level 2

Spell

Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)

Banish target enemy creature that has power 2000 or less.