Creature - Undertow Engine - 5000 Power
Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Guard (This creature can't attack.)
Creature - Aquan/Stomper - 2000 Power
(This card enters your mana zone tapped.)
Powerful Attack +3000 (While attacking, this creature gets +3000 power.)
Reassemble - If this creature would be banished, return it to your hand instead.
Creature - Aquan - 2000 Power
Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Guard (This creature can't attack.)
Frontline Recon - When this creature enters the battle zone, you may draw a card.
Liquid Armor - If this creature would be banished, return it to your hand instead.
Creature - Enforcer/Attack Raptor - 3000 Power
(This card enters your mana zone tapped.)
Hold the Line - When this creature enters the battle zone, all your creatures get "Blocker" until the start of your next turn. (You may tap a creature that has "Blocker" to change an enemy creature's attack to it.)
Flame Jet - When this creature enters the battle zone, banish target enemy creature that has power 2000 or less.
Spell
Tap target enemy creature. It doesn't untap at the start of your opponent's next turn.
Creature - Trench Hunter - 2000 Power
Creature - Drakon - 3000 Power
Evolution Creature - Drakon - 7000 Power
Evolution - Put on one of your Drakons.
Double Breaker (This creature breaks 2 shields.)
Blurring Speed - At the end of each of your turn, you may return this creature from the battle zone to your hand.
Evolution Creature - Enforcer - 6000 Power
Evolution - Put on one of your Enforcers.
Double Breaker (This creature breaks 2 shields.)
Pulse Wave - When this creature enters the battle zone and whenever it attacks, tap target enemy creature. (If this creature attacks, first choose what it's attacking. then tap the target creature.)
Creature - Mecha Thunder/Stomper - 2500 Power
(This card enters your mana zone tapped.)
Fast Attack (This creature can attack on the turn it enters the battle zone.)
Thunderstrike - Whenever this creature attacks, tap target enemy creature. (First choose what this creature is attacking. Then tap the target creature.)
Creature - Cyber Virus/Tree Kin - 4000 Power
(This card enters your mana zone tapped.)
Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Guard (This creature can't attack.)
Mana Infused - If this creature would be banished, put it into your mana zone instead.
Creature - Earth Eater/Colossus - 9000 Power
(This card enters your mana zone tapped.)
Double Breaker (This creature breaks 2 shields.)
Transform Essence - Whenever this creature or one of your other creatures is banished, you may reveal the top card of your deck. If it's a non-evolution creature, put it into the battle zone. If it's not, put it into your hand.
Spell
(This card enters your mana zone tapped.)
Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
Your opponent discards a card at random. Tap all enemy creatures that are lower level than that card.
Creature - Spirit Quartz - 3000 Power
(This card enters your mana zone tapped.)
Onyx Shadow - Each of your other Darkness creatures gets +1000 power.
Jade Luster - Each of your other Nature creatures gets +1000 power.
Spell
Choose one of you creatures. It gets +2000 power until the end of the turn and can attack untapped creatures this turn as though they were tapped.
Spell
(This card enters your mana zone tapped.)
Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
Return target creature from the battle zone to its owner's hand. Then that player chooses a card from his or her hand and puts it into his or mana zone.
Creature - Specter - 3000 Power
Soul Blast - Whenever your opponent discards a card, you may draw a card.
Creature - Cyber Lord - 1000 Power
Ditto - Whenever your opponent casts a spell, search your deck. You may take a creature named Cyber Scamp from your deck and put that creature into the battle zone. Then shuffle your deck.
Creature - Evil Toy - 2000 Power
Slayer (When this creature loses a battle, banish the other creature.)
Creature - Colossus - 6000 Power
Double Breaker (This creature breaks 2 shields.)
Upheave - Whenever this creature attacks, you may reveal the top card of your deck. If it's a creature, this creature gets +6000 power and "Triple Breaker" until the end of the turn. Put the revealed card on the bottom of your deck. (A creature that has "Triple Breaker" breaks 3 shields.)
Creature - Skyforce Champion/Shadow Champion - 8500 Power
(This card enters your mana zone tapped.)
Double Breaker (This creature breaks 2 shields.)
Soul Rend - When this creature enters the battle zone, target enemy creature gets -3000 power until the end of the turn. (A creature that has power 0 or less is banished.)
Triumphant Roar - Whenever an enemy creature is banished, tap target enemy creature.
Spell
Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
Look at the top 3 cards of your deck. Put one of them into your hand, one on the top of your deck, and one on the bottom of your deck.
Creature - Chimera - 8000 Power
Double Breaker (This creature breaks 2 shields.)
Shattering Scream - When this creature enters the battle zone, banish target enemy creature that is level 4 or less. Then choose one of your opponent's shields. This creature breaks that shield.
Creature - Skyforce Champion/Armored Dragon - 7000 Power
(This card enters your mana zone tapped.)
Fast Attack
Powerful Attack +4000
Double Breaker
Armor of Dawn - At the end of each of your turns, if this creature is tapped, you may put the top card of your deck into your shield zone face down as a new shield.
Creature - Monarch/Angel Command - 15500 Power
Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Triple Breaker (This creature breaks 3 shields.)
Blockade - Whenever this creature enters the battle zone, and whenever it attacks, you may draw a card. Then you may put a non-evolution creature that is level 9 or less and has "Blocker" from your hand into the battle zone.
Aurora Armor - This creature can't be the target of your opponent's spells and abilities.
Light Monarch - Each of your other Light creatures gets +4000 power.
Creature - Cyber Complex - 6000 Power
Double Breaker (This creature breaks 2 shields.)
Data Nexus - When this creature enters the battle zone, you may draw 2 cards.
Regeneration Chamber - Each time one of your other creatures would be be banished, return it to your hand instead.
Creature - Trench Hunter/Drakon - 3000 Power
(This card enters your mana zone tapped.)
Creature - Undertow Engine/Burn Belly - 1000 Power
(This card enters your mana zone tapped.)
Fast Attack (This creature can attack on the turn it enters the battle zone.)
Ransack - Whenever this creature attacks, you may draw a card.
Creature - Storm Patrol/Fire Bird - 2000 Power
(This card enters your mana zone tapped.)
Powerful Attack +3000 (While attacking, this creature gets +3000 power.)
Reenergize - If this creature would be banished, put it into your shield zone face down as a new shield instead.
Creature - Blaze Champion - 6000 Power
Double Breaker (This creature breaks 2 shields.)
Rekindle - Whenever this creature wins a battle, you may discard your hand. If you do, draw 5 cards.
Spell
(This card enters your mana zone tapped.)
Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
Target enemy creature gets -2000 power until the end of the turn. (A creature that has power 0 or less is banished.)
Put the top card of your deck into your mana zone.
Creature - Spirit Quartz - 3000 Power
(This card enters the mana zone tapped.)
Sapphire Shine - Each of your other Water creatures gets +1000 power.
Ruby Glow - Each of your other Fire creatures gets +1000 power.
Creature - Zombie - 3000 Power
Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Guard (This creature can't attack.)
Needle Claws - Whenever this creature blocks, target enemy creature gets -2000 power until the end of the turn. (A creature that has power 0 or less is banished.)
Spell
Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
Target enemy creature gets -3000 until the end of the turn. (A creature that has power 0 or less is banished.)
Creature - Spirit Quartz - 3000 Power
(This card enters the mana zone tapped.)
Opal Aura - Each of your other Light creatures gets +1000 power.
Onyx Shadow - Each of your other Darkness creatures gets +1000 power.
Creature - Tarborg/Tree Kin - 2000 Power
(This card enters your mana zone tapped.)
Slayer (When this creature loses a battle, banish the other creature.)
Decompose - If this creature would be banished, put it into your mana zone instead.
Creature - Evil Toy/Wild Veggie - 3000 Power
(This card enters your mana zone tapped.)
Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Guard (This creature can't attack.)
Nutritious — Whenever this creature blocks, you may put the top card of your deck into your mana zone.
Creature - Beast Kin - 3000 Power
Tribal Matriarch - Whenever this creature attacks, each of your other Beast Kin gets +2000 power until the end of the turn.
Creature - Battle Sphere - 3000 Power
Creature - Cyber Lord/Armored Dragon - 9000 Power
(This card enters your mana zone tapped.)
Double Breaker (This creature breaks 2 shields.)
Fast Attack (This creature can attack on the turn it enters the battle zone.)
Heatwave - All your other creatures have "Fast Attack."
Overheat - At the end of each of your turns, choose one of your creatures in the battle zone and return it to your hand.
Creature - Beast Kin - 4000 Power
Creature - Shadow Champion/Earthstrike Dragon - 9000 Power
(This card enters you mana zone tapped.)
Double Breaker (This creature breaks 2 shields.)
Essence Siphon - When this creature enters the battle zone, put all creatures from your discard pile into your mana zone tapped.
Soul Shackle - Whenever this creature attacks, you may choose a creature in your mana zone that is level 6 or less and put it into the battle zone.
Creature - Leviathan - 7000 Power
Double Breaker (This creature breaks 2 shields.)
Forecast - At the start of each of your turn, look at the top card of your deck. You may put put that card on the bottom of your deck.
Waterspout - Whenever you cast a spell, you may return target creature that is the same level as that spell from the battle zone to its owner's hand.
Creature - Cyber Virus/Spirit Totem - 7000 Power
(This card enters your mana zone tapped.)
Double Breaker (This creature breaks 2 shields.)
Mana Guide - When this creature enters the battle zone, you may choose a card in your mana zone and return it to your hand. If you do, put the top card of your deck into your mana zone.
Creature - Riptide Champion/Blaze Champion - 6000 Power
(This card enters your mana zone tapped.)
Double Breaker (This creature breaks 2 shields.)
Superheated Steam - Whenever you draw a card, this creature gets "Powerful Attack +2000" until the end of the turn.
Massive - While this creature has power 12000 or more, it has "Triple Breaker."
Creature - Cyber Lord/Spirit Totem - 4000 Power
(This card enters the mana zone tapped.)
Vitalize - Whenever this creature attacks, you may draw a card.
Mana Infused - If this creature would be banished, put it into your mana zone instead.
Creature - Storm Patrol/Specter - 5000 Power
(This card enters your mana zone tapped.)
Spell
Your opponent chooses and discards 2 cards.
Creature - Rock Brute - 6000 Power
Double Breaker (This creature breaks 2 shields.)
Ramming Speed - When this creature enters the battle zone, banish target enemy creature that has "Blocker".
Creature - Earth Eater/Drakon - 3000 Power
(This card enters your mana zone tapped.)
Ingenuity - When this creature enters the battle zone, you may draw a card.
Flame Jet - When this creature enters the battle zone, banish target enemy creature that has power 2000 or less.
Spell
Choose one:
- Put a creature named Eternal Haven from your hand into the battle zone.
- Draw a card. Then you may put a non-evolution creature that is level 7 or less and has "Blocker" from your hand into the battle zone.
Spell
Choose one:
- Put a creature named Queen Kalima from your hand into the battle zone.
- Put the top 2 cards of your deck into your discard pile. For each Darkness card put into your discard pile this way, your opponent chooses one of his or her creatures in the battle zone. Banish those creatures.
Creature - Dread Mask/Beast Kin - 6000 Power
(This card enters your mana zone tapped.)
Skirmisher (This creature can attack only creatures.)
Spirit Swap - Whenever this creature wins a battle, choose a creature in your discard pile and return it to your hand.
Creature - Enforcer/Stomper - 3500 Power
(This card enters your mana zone tapped.)
Creature - Spirit Quartz - 3000 Power
(This card enters the mana zone tapped.)
Sappire Shine - Each of your other Water creatures gets +1000 power.
Jade Luster - Each of your other Nature creatures gets +1000 power.
Spell
Choose one of your creatures. It gets +4000 power until the end of the turn.
Creature - Wild Veggie - 5000 Power
Hack-o'-Lantern - While this creature is tapped, each time one of your opponent's creatures attacks, it attacks this creature if able.
Creature - Tarborg/Colossus - 6000 Power
(This card enters your mana zone tapped.)
Double Breaker (This creature breaks 2 shields.)
Mulch - Whenever another creature is banished, you may put the top card of your deck into your mana zone.
Creature - Cyber Lord/Beast Kin - 3000 Power
(This card enters your mana zone tapped.)
Ingunity - When this creature enters the battle zone, you may draw a card.
Mana Tendrils - When this creature enters the battle zone, you may put the top card of your deck into your mana zone.
Creature - Stomper - 4000 Power
Reload - Whenever this creature becomes tapped for the first time each turn, untap it.
Creature - Aquan - 2000 Power
Portal Hop - This creature can't be blocked.
Trailblaze - Whenever this creature attacks, choose one of your other creatures. It can't be blocked this turn.
Creature - Sky Weaver/Melt Warrior - 1000 Power
(This card enters your mana zone tapped.)
Powerful Attack +4000 (While attacking, this creature gets +4000 power.)
Skitter - At the end of each of your turns, untap this creature.
Creature - Storm Patrol/Stomper - 3000 Power
(This card enters your mana zone tapped.)
Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Skirmisher (This creature can attack only creatures.)
Reactor Breach - When this creature is banished, banish target enemy creature that has power 2000 or less.
Creature - Monarch/Dark Lord - 16000 Power
Triple Breaker (This creature breaks 3 shields.)
Gaze into the Abyss - When this creature enters the battle zone, you may put the top 3 cards of your deck into your discard pile. For each Darkness card put into your discard pile this way, your opponent chooses one of his or her creatures in the battle zone. Banish those creatures.
Reanimate - Whenever this creature attacks, choose a creature in your discard pile and return it to your hand.
Darkness Monarch - Each of your other Darkness creatures gets +4000 power.
Creature - Skyforce Champion - 6000 Power
Double Breaker (This creature breaks 2 shields.)
Omega Pulse - This creature wins all its battles.
Spell
At the end of this turn, count the number of tapped creatures you have in the battle zone and draw that many cards.
Creature - Storm Patrol - 3500 Power
Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Skirmisher (This creature can attack only creatures.)
Wingman - When this creature enters the battle zone, you may put a creature named Replicator Patrol from your hand into the battle zone.
Spell
Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
Tap target enemy creature.
If you have 2 or fewer shields, put the top card of your deck into your shield zone face down as a new shield.
Spell
(This card enters your mana zone tapped.)
Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
Choose target enemy creature. If it has power 3000 or less, banish it. Otherwise, return it to your opponent's hand.
Creature - Enforcer - 5000 Power
Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Skirmisher (This creature can attack only creatures.)
Bold Defense - Whenever this creature blocks, it gets +2000 power until the end of the turn.
Creature - Celestial Dragon/Terror Dragon - 6500 Power
(This card enters your mana zone tapped)
Double Breaker (This creature breaks 2 shields.)
Soul Shields - Whenever one of your other creatures is banished, you may put the top card of your deck into your shield zone face-down as a new shield.
Creature - Chimera/Megabug - 3000 Power
(This card enters your mana zone tapped.)
Void Vapor - When this creature enters the battle zone, your opponent chooses and discards a card.
Mana Tendrils - When this creature enters the battle zone, you may put the top card of your deck into your mana zone.
Creature - Inferno Complex - 8000 Power
Double Breaker (This creature breaks 2 shields.)
Heavy Weapons - This creature can attack untapped creatures.
Command Center - Whenever this creature wins a battle, choose one of your other creatures. It can attack untapped creatures this turn as though they were tapped.
Creature - Attack Raptor - 3000 Power
Squadron Leader - Whenever this creature attacks, choose one of your other creatures. It gets "Fast Attack" until the end of the turn. (A creature that has "Fast Attack" can attack on the turn it enters the battle zone.)
Creature - Berserker - 3000 Power
Powerful Attack +2000 (While attacking, this creature gets +2000 power.)
Creature - Mecha Thunder/Evil Toy - 2500 Power
(This card enters your mana zone tapped.)
Tainted - When this creature enters the battle zone, your opponent discards a card at random.
Creature - Aquan/Megabug - 2000 Power
Powerful Attack +2000 (While attacking, this creature gets +2000 power.)
Swoop - This creature can't be blocked.
Creature - Spirit Quartz - 3000 Power
(This card enters the mana zone tapped.)
Opal Aura - Each of your other Light creatures gets +1000 power.
Ruby Glow - Each of your other Fire creatures gets +1000 power.
Creature - Enforcer/Brain Jacker - 4500 Power
(This card enters your mana zone tapped.)
Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Skirmisher (This creature can attack only creatures.)
Angry Swarm - When this creature wins a battle banish it.
Creature - Tree Kin - 7000 Power
Double Breaker (This creature breaks 2 shields.)
Root Stomp - Whenever this creature wins a battle and the losing creature would be banished, that creature is put into its owner's mana zone instead.
Spell
(This card enters your mana zone tapped.)
Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
Choose target enemy creature. if it has power 5000 or less, banish it. Otherwise, tap it and it doesn't untap at the start of your opponent's next turn.
Creature - Enforcer/Tarborg - 1500 Power
(This card enters your mana zone tapped.)
Slayer (When this creature loses a battle, banish the other creature.)
Gunk Up - When this creature is banished, tap target enemy creature.
Creature - Specter/Beast Kin - 5000 Power
(This card enters you mana zone tapped.)
Creature - Spirit Totem - 3000 Power
Vitalize - When this creature enters the battle zone, you may put a card from your hand into your mana zone.
Mana Infused - If this creature would be banished, put it into your mana zone instead.
Creature - Skyforce Champion/Shadow Champion - 11500 Power
(This card enters your mana zone tapped.)
Blocker
Double Breaker
Immobilize - When this creature enters the battle zone, tap target enemy creature. That creature doesn't untap at the start of your opponent's next turn.
Impale - Whenever you cast a spell, banish target tapped enemy creature.
Creature - Chimera - 3000 Power
Creature - Cyber Virus/Rock Brute - 2000 Power
(This card enters your mana zone tapped.)
Viral Purge - When this creature is banished, you may return target creature from the battle zone to its owner's hand.
Creature - Aquan/Beast Kin - 3000 Power
(This card enters your mana zone tapped.)
Spell
Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
Put up to 2 cards from your hand into your mana zone.
Creature - Primal Champion - 6000 Power
Double Breaker (This creature breaks 2 shields.)
Abundant Growth - At the start of each of your turns, you may put the top card of your deck into your mana zone.
Creature - Enforcer/Specter - 3000 Power
(This card enters your mana zone tapped.)
Hold the Line - When this creature enters the battle zone, all your creatures get "Blocker" until the start of your next turn. (You may tap a creature that has "Blocker" to change an enemy creature's attack to it.)
Void Vapor - When this creature enters the battle zone, your opponent chooses and discards a card.