Evolution - Put on one of your Nature creatures.
Double Breaker
Thornshot - While this creature has power 12000 or more, it has "Triple Breaker."
Quillspike Defender - All your other creatures can't be attacked.
Unleash - For each other creature you have in the battle zone, this creature gets +3000 power until the start of your next turn. (To use a creature's "Unleash" ability, put a card from under it into your discard pile when it attacks.)